This thing would either download a pre-built aseprite binary, compile it in place, or run inside of a Docker container with aseprite in the path already. I’ve got this working locally, but I also have a paid-for version of Aseprite installed (as does my son) and in my path. I could then run make on my game to generate the frames from the aseprite assets for sprite packing. In order to get that to work I think I need the aseprite CLI inside the Github Action runner. That sets off the Github Action which builds the game and updates it on itch.io and… voila! I have this idea that he can change the art, push a button on his side that pulls the file from somewhere (Dropbox?) and checks it into the right place in the game repo. I’m working with a non-technical partner (my son) who’d like to do the art for the game we’re making. It sure would be cool if I could get a full CI build of my game from scratch if someone touched a file. I’m wondering if anyone else has used Aseprite in a Github Action as part of a continuous integration step for building their game.
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